431 research outputs found

    Self-Configuring Socio-Technical Systems: Redesign at Runtime

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    Modern information systems are becoming more and more socio-technical systems, namely systems composed of human (social) agents and software (technical) systems operating together in a common environment. The structure of such systems has to evolve dynamically in response to the changes of the environment. When new requirements are introduced, when an actor leaves the system or when a new actor comes, the socio-technical structure needs to be redesigned and revised. In this paper, an approach to dynamic reconfiguration of a socio-technical system structure in response to internal or external changes is proposed. The approach is based on planning techniques for generating possible alternative configurations, and local strategies for their evaluation. The reconfiguration mechanism is presented, which makes the socio-technical system self-configuring, and the approach is discussed and analyzed on a simple case study

    Locating Agents in RFID Architectures

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    The use of software agents can create an ā€œintelligentā€ interface between usersā€™ preferences and the backā€end systems. Agents are now able to interact and communicate with each other, forming a virtual community and feeding back the user with suggestions. Innovative systems related to Asset Tracking, Inventory and Shelving architectures are more often involving advanced communication techniques (e.g., RFID); these systems are responsible for user authentication and objects verification. RFID systems could have jamming situations where many objects are moving at the same time and in the same direction. Moreover, other disadvantages have also been observed, such as hindering further implementations, privacy and security issues problems, in addition to the systemā€™s disruptive behavior in case of crowd checkouts (e.g., Supermarket and Airports). Addressing these disadvantages, this paper proposes a possible integration between a Multiā€Agent framework and an RFIDā€based application (backā€end). This integration would allow objects (such as passports or goods) with RFID tags to better checkā€out through airports or supermarket gates that contain RFIDā€readers

    Location-based variability for mobile information systems

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    Advances in size, power, and ubiquity of computing technology, sensors, and communication technology made possible the development of so-called mobile or nomadic information systems. A mobile information system has the potential to autonomously change its behaviour according to different location settings. Variability of location and system behaviour is a central feature of such new generation of information systems. This paper stresses the importance of modeling and analyzing variability of location as a basis for variability of software. We describe graphical and formal techniques to model location information, show their usage in conjunction with the goal-oriented framework i*/Tropos, and propose three analysis techniques on location-based goal models

    Location-based software modeling and analysis: Tropos-based approach

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    Abstract. The continuous growth of interest in mobile applications makes the concept of location essential to design and develop software systems. Location-based software is supposed to be able to monitor the surrounding location and choose accordingly the most appropriate behavior. In this paper, we propose a novel conceptual framework to model and analyze location-based software. We mainly focus on the social facets of locations adopting concepts such as actor, resource, and location-based behavior. Our approach is based on Tropos methodology and allows the analyst to elicit and model software requirements according to the different locations where the software will operate. We propose an extension of Tropos modeling and adapt its process to suit well with the development of location-based software. The proposed framework also includes automated analysis techniques to reason about the relation between location and location-based software.

    Location-based Modeling and Analysis: Tropos-based Approach

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    The continuous growth of interest in mobile applications makes the concept of location essential to design and develop software systems. Location-based software is supposed to be able to monitor the location and choose accordingly the most appropriate behavior. In this paper, we propose a novel conceptual framework to model and analyze location-based software. We mainly focus on the social facets of locations adopting concepts such as social actor, resource, and location-based behavior. Our approach is based on Tropos methodology and allows the analyst to elicit and model software requirements according to the different locations where the software will operate. We propose an extension of Tropos modeling and adapt its process to suit well with the development of location-based software. The proposed framework also includes automated analysis techniques to reason about the relation between location and location-based behavior

    Goal-based self-contextualization

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    Abstract. System self-contextualizability is the system ability to autonomously adapt its behavior to the uncontrollable relevant context to keep its objectives satisfied. Self-contextualizable system must have alternative behaviors each fitting to a set of contexts. We propose to start considering context at the level of requirements engineering, adopting Tropos goal model to express requirements and complementing it with our proposed context analysis. We define variation points on goal model where a context-based decision might need to be taken, and propose constructs to analyze context. While goal analysis provides constructs to hierarchically analyze goals and discover alternative sets of tasks to be executed to satisfy a goal, our proposed context analysis provides constructs to hierarchically analyze context and discover alternative sets of facts to be monitored to verify a context.

    Context for goal-level product line derivation

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    Product line engineering aims at developing a family of products and facilitating the derivation of product variants from it. Context can be a main factor in determining what products to derive. Yet, there is gap in incorporating context with variability models. We advocate that, in the first place, variability originates from human intentions and choices even before software systems are constructed, and context influences variability at this intentional level before the functional one. Thus, we propose to analyze variability at an early phase of analysis adopting the intentional ontology of goal models, and studying how context can influence such variability. Below we present a classification of variation points on goal models, analyze their relation with context, and show the process of constructing and maintaining the models. Our approach is illustrated with an example of a smarthome for people with dementia problems. 1

    Modeling and analyzing variability for mobile information systems

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    Abstract. Advances in size, power, and ubiquity of computing, sensors, and communication technology made possible the development of mobile or nomadic information systems. Variability of location and system behavior is a central issue in mobile information systems, where behavior of software has to change and re-adapt to the different location settings. This paper concerns modeling and analysis of the complementary relation between software and location variability. We use graphical and formal location modeling techniques, show how to elicit and use location model in conjunction with Tropos goal-oriented framework, and introduce automated analysis on the location-based models.

    Aligning Software Configuration with Business and IT Context

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